Research


 * [| 2007 Horizon Report] //gaming, social networks, virtual worlds - instructional uses.//
 * [|Digital Media and Learning] //how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.// MacArthur Foundation
 * [|Educating the Net Generation] //technology as a learning tool, not just the cool new thing.// EDUCAUSE 2005.
 * [|Frontline: Growing Up Online]
 * [|Generation M:] //media in the Lives of 8-18 year olds//. Kaiser Family Foundation 2005
 * [|The Internet at School] //Pew Internet & American Life Project// 2005
 * [|Teachers and Machines: Technology in the Classroom Since 1920] by Larry Cuban, 1986.
 * [|Teen Content Creators and Consumers:] //Pew Internet & American Life Project// 2005
 * [|Web 2.0 in Schools: Policy & Leadership] //Consortium for School Networking// 2009

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